![]() ![]() Overwatch was banned from intervening in the uprising, but did anyway. The uprising broke out after omnics were denied basic human rights and forced to live in squalor underneath the ritzy city. Tracer’s first mission saw her dispatched to quell an omnic uprising led by Null Sector (an omnic revolutionary group often referred to as terrorists) in King’s Row, London. In the game’s lore, that organization was created to combat what’s known as the Omnic Crisis, which is when the robots running robot factories went rogue and started producing evil omnics that went on killing sprees. Overwatch characters are, essentially, cops who were forced to become vigilantes after their organization is disbanded following investigations into some of their ethically questionable and legally shaky tactics. The in-game cop skins feel like Blizzard is saying the quiet part very, very loud. I hope the folks at Blizzard got a good chuckle reading that request. ![]() This line cracked me up: “Kotaku reached out to Blizzard for a comment regarding the ideology behind this latest cop skin.” The ideology behind putting a cop skin in a video game about futuristic cops? That seems a bit on-the-nose as far as questions go but okay. It’s more finger-wagging than case-making. ![]() Here’s Kotaku’s Alyssa Mercante sort of trying to explain why this is, but mostly just assuming her readers already agree with her. ![]()
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